Talo
Shipping a game is hard enough without also building account systems, and Talo is the self-hosted backend that gives your Godot or Unity title player authentication, leaderboards, cloud saves, and analytics on infrastructure you control. Players persist across sessions with segments you define, so you can group testers, whales, or speedrunners and treat each group differently. Leaderboards sort ascending or descending, refresh on daily or weekly schedules, hide suspicious entries from the dashboard, and sync with Steamworks in one click. Event tracking records individual and global player actions, and the dashboard turns that stream into charts you can filter by group when a balance patch lands badly. Game saves load and store flexible state that also works offline, while global and per-player stats track everything from completions to currency earned. Live config lets you tune game settings from the web and push changes to running games with zero downtime. Channels carry real-time messages between subscribed players, presence shows who is online with custom statuses, and relationships add friends and followers when your game grows social. Steamworks, Google Play Games, and Apple Game Center integrations verify ownership and authenticate players through the platforms they already use. Running on a dedicated VPS on RepoCloud with guaranteed CPU, RAM, and SSD, full root SSH access, and a browser serial console. MIT licensed.
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