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Talo
Shipping a game is hard enough without also building account systems, and Talo is the self-hosted backend that gives your Godot or Unity title player authentication, leaderboards, cloud saves, and analytics on infrastructure you control. Players persist across sessions with segments you define, so you can group testers, whales, or speedrunners and treat each group differently. Leaderboards sort ascending or descending, refresh on daily or weekly schedules, hide suspicious entries from the dashboard, and sync with Steamworks in one click. Event tracking records individual and global player actions, and the dashboard turns that stream into charts you can filter by group when a balance patch lands badly. Game saves load and store flexible state that also works offline, while global and per-player stats track everything from completions to currency earned. Live config lets you tune game settings from the web and push changes to running games with zero downtime. Channels carry real-time messages between subscribed players, presence shows who is online with custom statuses, and relationships add friends and followers when your game grows social. Steamworks, Google Play Games, and Apple Game Center integrations verify ownership and authenticate players through the platforms they already use. Running on a dedicated VPS on RepoCloud with guaranteed CPU, RAM, and SSD, full root SSH access, and a browser serial console. MIT licensed.
Benefits
- Your Players, Your Server
- Player accounts, saves, and event data live in your own deployment instead of a proprietary game platform, so a shutdown, pricing change, or policy shift elsewhere can never orphan your game.
- Leaderboards Without Backend Work
- Customisable boards sort in either direction, refresh on daily or weekly schedules, hide suspicious entries from the dashboard, and sync with Steamworks in one click instead of hand-rolled rank queries.
- Tune Games Without Patching
- Live config updates game settings from the web dashboard and reaches running games with zero downtime, letting you rebalance drops, prices, or difficulty the moment analytics show a problem.
- Official Godot And Unity Plugins
- First-party plugins for Godot and Unity, plus a documented REST API, connect your game to authentication, saves, stats, and channels without writing your own networking or session layer.
Features
- Player Management And Segments
- Persists player data across sessions, handles authentication, and groups players into segments for targeted analysis, with presence statuses and friend or follower relationships between accounts.
- Event Tracking Dashboard
- Records individual and global in-game actions and visualises them in the web dashboard with group filters, plus CSV data exports of players, events, and feedback for external analysis.
- Cloud Game Saves
- A simple, flexible save system loads and stores game state per player through the Godot plugin, Unity package, or REST API, and continues to work while players are offline.
- Stats With Steamworks Sync
- Tracks global and per-player statistics across your game and can sync them with Steamworks, alongside authentication and ownership checks for Steam, Google Play Games, and Apple Game Center.
- Real-Time Game Channels
- Topic-based channels send real-time messages between subscribed players over WebSockets, with cryptographic request verification that prevents replay attacks and tampering on socket traffic.